
ObjectivePosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=16, Y=0)) GameWaveTimerPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(X=-44, Y=128)) SpectatorGameWaveTimerPosition=(Attach=(H=HA_CENTER,V=HA_TOP), Align=(H=HA_CENTER, V=HA_TOP)) ReadyUpPosition=(Align=(V=HA_TOP,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_TOP))īadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP))ĮxecutionBadgeNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExecutionGameStatus"), PixelOffset=(Y=80))ĭeathInfoCardPosition=(Align=(V=HA_BOTTOM,H=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=0)) ShieldBarPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100), ShadowOffset=(X=-1, Y=-1)) PlayerHealthPosition=(Align=(H=HA_CENTER, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=130)) WeaponAmmoPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_RIGHT, V=HA_TOP, HA="Abilit圜ooldown", VA="Abilit圜ooldown"), PixelOffset=(X=-280, Y=-10))ĬarryBombPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_RIGHT, V=HA_TOP, VA="Abilit圜ooldown"), PixelOffset=(Y=0, X=0)) SpectatorInfoPosition=(Attach=(H=HA_CENTER,V=HA_BOTTOM),PixelOffset=(Y=130))ĭetectedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=100))ĭebilitatedNotificationPosition=(Align=(H=HA_CENTER, V=HA_CENTER), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=120))Ībilit圜ooldownPosition=(Align=(H=HA_RIGHT, V=HA_TOP), Attach=(H=HA_CENTER, V=HA_TOP, VA="PlayerHealth"), PixelOffset=(X=-85, Y=10)) GameInfoPosition=(Attach=(H=HA_CENTER, V=HA_TOP)) ObjectiveNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="BadgeNotification"), PixelOffset=(Y=150), ShadowOffset=(X=-1, Y=-1)) SubtitlesPosition=(Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=710)) GameplayNotificationPosition=(Attach=(H=HA_CENTER, V=HA_TOP, VA="ExpCounter"), PixelOffset=(Y=-20)) InteractionFillbarPosition=(Attach=(H=HA_CENTER),PixelOffset=(Y=420))ĮxpCounterPosition=(Align=(V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_BOTTOM), PixelOffset=(Y=225)) ObituaryMessageLogPosition=(Attach=(H=HA_RIGHT,V=HA_TOP)) MinimapPosition=(Align=(V=HA_BOTTOM),Attach=(H=HA_LEFT, V=HA_BOTTOM))

ObjectiveClockPosition=(Attach=(H=HA_CENTER, V=HA_TOP), PixelOffset=(X=0, Y=25))

ObjectiveProgressionNotificationPosition=(Attach=(H=HA_CENTER, V=HA_CENTER), PixelOffset=(Y=-100)) ObjectiveProgressionPosition=(Attach=(H=HA_LEFT, V=HA_TOP), PixelOffset=(X=25, Y=25)) IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard")) SpectatorChatInputPosition=(Align=(H=HA_LEFT, V=HA_TOP), Attach=(H=HA_LEFT, V=HA_BOTTOM, VA="ConsoleMessageLog", HA="ConsoleMessageLog"), PixelOffset=(Y=-1)) SpectatorConsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP), Align=(H=HA_LEFT, V=HA_BOTTOM))ĬhatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP, VA="Minimap"), PixelOffset=(Y=-2))

ScopeInfoPosition=(Attach=(H=HA_CENTER), PixelOffset=(Y=500))ĬonsoleMessageLogPosition=(Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Align=(H=HA_LEFT, V=HA_BOTTOM)) My custom HUD for 1920x1080go to: then replace the content with this:
